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Bruno De Maeyer
Bruno De Maeyer
3D artist, aiming to be "Kung Fu" in digital arts
Zurich, Switzerland

Summary

Coming from a technical and engineering background, I have taken additional training to become a 3D artist. While being a generalist, I currently focus on hard surface and environmental and props modelling, but I enjoy doing character design and creating organic models in my spare time.
My previous professional experience in IT enables me to easily switch between software packages and makes me solution-oriented. Solving complex problems comes naturally to me, which was instrumental in my self-tutored 3D training.

I am currently open for a wide range of visual effects tasks in the Zurich area.

Skills

3D ModelingRetopologyUV MappingTexturingPBR TexturingTexture BakingCompositingRenderingPhysically Based Rendering3D Printing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun