Coming from a technical and engineering background, I have taken additional training to become a 3D artist. While being a generalist, I currently focus on hard surface and environmental and props modelling, but I enjoy doing character design and creating organic models in my spare time.
My previous professional experience in IT enables me to easily switch between software packages and makes me solution-oriented. Solving complex problems comes naturally to me, which was instrumental in my self-tutored 3D training.